
Last strike units (initiative low) are: K (cannoneer)Ī special feature are the bosses or units with splash damage: When a unit kill is transferred, the remaining damage to the nearest unit, so as to kill a boss many units in one turn, while a unit never without surface damage more than one enemy unit can kill per round. Second strike units (initiative medium) are the most: R/M/S/E/B/LB/A Note the special position of the cavalry or guard dogs, which focuses not on the table order, but to the life points of the units.”įirst strike units (initiative low)are: C (cavalry) The individual unit types are also attacked in the same order as they appear in the table, the player or the opponent’s units. Units of the same initiative in order to engage in the table. After one iteration of a Intiative units with 0 LP (or less) declared dead. The units with the highest initiative attack first ( First Strike). A distinction is made, the following initiatives: low, medium and high. Which unit attacks first, depends on their initiative. Once a unit has 0 LP, this is (as you can probably imagine already) dead. I copy/paste here the translated info from the german wiki for you: “The battles follow a turn-based system that is based on the life points (LP) and the loss of a unit. Q5: “What does Initiative First Strike mean?” So you save time for the troop transport (90 minutes instead of 30 minutes with a general).

THE SETTLERS WIKI ADVENTURES PRO
PRO TIP: Assign troops to empty generals before you start you’re last attack. Troops without a general come back per “Troops Transport”. Q4: “Help me! I lost some troops after the adventure finished!”Īll troops assigned to a general come back with him after the adventure finished. PRO TIP: But it is possible to skip some camps and get also all possible XP! If you defeat the camp leader of a sector, you will get the XP for the whole sector (inkl. So the benefit to taking out all of the camps is, that you will get the whole, possible XP from an adventure. You will get only the XP (experience points) for defeating camps. Q3: “On adventures is there any benefit to taking out all of the camps?” Choose your friend, click on his avatar or name in the chat and choose trading. You could trade adventures like other items directly with your friends. PRO TIP: Use the trading channel ( /joinchat global-7 ) or the forum ( Marketplace ) to get info about adventure sellers. There are 3 way’s to get adventures: a) over the gem-shop b) the adventure seek with your explorer or scout and c) by trading with friends or other players. But there is a bug at the moment, so you get in some cases NO message back = means you could not invite an other and your friend has also no option to accept after the 8 hours.

After the 8 hours you should get an automatically denial-mail. If he would not accept, there is no way to stop the invitation. After you invite your friend, a mail go’s forward to him and he has 8 hours time to accept.

PRO TIP: When you invite a friend into you’r adventure, be sure he is online and could accept immediately. Open the quest book, click on the adventure and then “invite friends”. You could only invite people from your friendlist or guildmembers of your guild. There are single and multiplayer adventure’s at the moment available (1 Player, 2 or 3 Player). Q1: “Can i invite friends in my adventure?” You could see an info about the changes at the end of this message. The Settlers Online Adventures Pro Tips Guide by SidVīecause some of you ask me often the same questions and i’m a little bit lazy guy… i will post here some adventure pro tips.
